Licenses
TOR's license registry: required level and reputation, prices, fees, and what each license unlocks.
Licenses are issued by TOR, the Chief, in the Administration House. To see your licenses and their terms, use /licenses or the Journal (B). A license unlocks an action in the game (for example, a fishing rod won't work without a Fisher license).
Rules
- A license is bought once for ASD (the price depends on your reputation rank: "Acquaintance" gets −3%, "Name of the Order" gets −15%, "Riffraff" and "Outcast" pay +25%).
- Starter licenses (Resident, Guard, Fisher, Stonecutter, Miner, Hunter) are permanent. The rest are paid: 10% of the price per month. If you don't pay, the license is suspended (not lost); being more than a month overdue adds +25% and costs −3 reputation.
- Your first license in a new field gives +5 reputation.
- Active professions at the same time: 2, plus 1 for every 20 levels.
- "Coming soon" means the license is on the list but can't be bought yet ("Vankli will take care of this business later").
How to get one
TOR sells licenses in the Administration House: you need to be a registered resident and have enough level and reputation, the money, and all prerequisite licenses. Some licenses are given for free through the story (Resident, Guard with a 113 ASD advance, Miner). Terms and payments: the /licenses command. The Ruler's Mandate isn't for sale: the Council grants it on application (one per server).
Registry
In the table: "Rep." is the minimum reputation; "Requires" lists licenses you must already have before buying; "Fee" is the monthly fee of 10% of the price or "permanent"; "Status": starter means part of the starter set (permanent, doesn't count toward the profession limit), available means on sale now, coming soon means it can't be bought yet.
| License | Type | Lv. | Rep. | Price, ASD | What it gives | Requires | Fee | Status |
|---|---|---|---|---|---|---|---|---|
| Resident license | Basic | 1 | — | 0 | the right to be in Vankli, sleep in the hostel, take work from the board | — | permanent | starter |
| Guard license | Basic | 3 | — | 0 | carrying weapons in town; 113 ASD advance | — | permanent | starter |
| Fisher license | Trade craft | 2 | — | 250 | the fishing rod works; fish tasks on the board | — | permanent | starter |
| Stonecutter license | Trade craft | 4 | — | 400 | crafting stone tools and weapons (tier 1–2) | — | permanent | starter |
| Miner license | Trade craft | 6 | — | 600 | mining veins and rare ores | — | permanent | starter |
| Hunter license | Trade craft | 9 | 5 | 900 | hunting tasks; skinning big game | — | permanent | starter |
| Builder license | Trade craft | 10 | 10 | 1,400 | building outside the base safe zone | — | 10% per month | available |
| Rider license | Trade craft | 14 | 10 | 1,800 | saddling a horse, whistling for it | — | 10% per month | coming soon |
| Ore Prospector license | Trade craft | 16 | 15 | 2,500 | smelting ore into ingots (tier 3) | Miner license | 10% per month | coming soon |
| Carter license | Trade craft | 19 | 15 | 3,200 | pack saddlebags, +25 kg carry weight | Rider license | 10% per month | coming soon |
| Seafarer license | Trade craft | 23 | 25 | 4,500 | boarding a boat (your own, one rented from TOR, or as a passenger), sailing the ocean to the far islands | — | 10% per month | available |
| Diver license | Trade craft | 27 | 25 | 6,500 | underwater gathering: pearls, sunken goods | Seafarer license | 10% per month | coming soon |
| Whaler license | Trade craft | 33 | 40 | 10,000 | butchering whales: meat, blubber, relics | Seafarer license, Hunter license | 10% per month | available |
| Bronze Mining license | Trade craft | 25 | 25 | 4,000 | mining bronze on Gold Mine island and the Land of the Rotten | Miner license | 10% per month | available |
| Silver Mining license | Trade craft | 35 | 50 | 8,000 | mining silver | Bronze Mining license | 10% per month | available |
| Gold Mining license | Trade craft | 45 | 100 | 15,000 | mining gold, the most valuable and rarest | Silver Mining license | 10% per month | available |
| Healer license | Mastery | 25 | 100 | 5,500 | brewing medicine, removing cobra venom from another player | — | 10% per month | coming soon |
| Warrior license | Mastery | 30 | 100 | 8,000 | duels and the arena; the guard's right to detain outcasts | — | 10% per month | coming soon |
| Blacksmith license | Mastery | 36 | 50 | 12,000 | metal forging (tier 4–5), repairing other people's items for a fee | Ore Prospector license | 10% per month | coming soon |
| Alchemist license | Mastery | 40 | 150 | 12,000 | elixirs, poisons, antidotes, incendiary mixtures | Healer license | 10% per month | coming soon |
| Priest license | Mastery | 58 | 500 | 25,000 | the Order's Altar, clan blessings, rites | — | 10% per month | coming soon |
| Buyer license | Commerce | 12 | 0 | 1,500 | buying at the marketplace | — | 10% per month | coming soon |
| Company Charter | Commerce | 25 | 150 | 9,000 | your own firm, brand and trading stall | Buyer license | permanent | coming soon |
| Food Trading | Commerce | 27 | 50 | 4,000 | stall: food | Company Charter | 10% per month | coming soon |
| Armor and Clothing Trading | Commerce | 30 | 50 | 6,000 | stall: armor and clothing | Company Charter | 10% per month | coming soon |
| Building Materials Trading | Commerce | 33 | 50 | 8,000 | stall: building materials and structures | Company Charter | 10% per month | coming soon |
| Weapons Trading | Commerce | 38 | 80 | 11,000 | stall: weapons | Company Charter | 10% per month | coming soon |
| Merchant license | Commerce | 45 | 250 | 20,000 | all 4 lines, a second stall, marketplace commission −3% | Company Charter | 10% per month | coming soon |
| Landowner license | Commerce | 10 | 30 | 2,500 | land and houses: your own wooden house and ownership of purchased ones | — | permanent | available |
| Auctioneer license | Commerce | 55 | 400 | 30,000 | Auction | Merchant license | 10% per month | coming soon |
| Tribesman's Charter | Tribe | 10 | 0 | 1,000 | joining a tribe, shared chest | — | permanent | coming soon |
| Chieftain's Charter | Tribe | 15 | 30 | 10,000 | founding your own tribe (/tribe): emblem, treasury, titles | — | permanent | available |
| Ruler's Mandate | Tribe | 78 | 800 | 150,000 | one per server: marketplace tax, guards, tournaments | — | 90 days | on application |
What they actually lock right now
- Fisher: the fishing rod and fishing. Stonecutter: crafting the stone spear, spiked club and stone arrows. Miner: veins and ore tasks on the board. Hunter: skinning big game and hunting tasks. Builder + Landowner: a house outside the safe zone. Seafarer: boarding a boat. Whaler: butchering whales. Chieftain: founding a tribe. Bronze/silver/gold: mining on Gold Mine island.
- Prices are approximate; the exact ones come from the in-game registry TBD.
WIKI