Wiki / Economy
Reputation and Ranks
A scale from −500 to 1000, eight ranks, license discounts and surcharges, how to gain and lose reputation.
Reputation is what people in Vankli say about you. The scale runs from −500 to 1000. It determines which licenses you can get and how much they cost.
Ranks
| Reputation | Rank | License price |
|---|---|---|
| −500…−200 | Outcast | +25% |
| −199…−50 | Riffraff | +25% |
| −49…24 | Stranger | normal |
| 25…99 | Acquaintance | −3% |
| 100…249 | Respected | −6% |
| 250…499 | One of Us | −9% |
| 500…799 | Pillar of Vankli | −12% |
| 800…1000 | Name of the Order | −15% |
TOR doesn't listen to Outcasts.
How to gain it
| Source | Reward | Limit |
|---|---|---|
| Story quests | about 90 in total | one-time |
| Work from the board | +2 | up to +6 per day |
| Donation to the treasury (at Enlil's) | +1 per 250 ASD | up to +20 per day |
| Fair deal between players | +1 for both | up to +10 per day |
| First license in a new field | +5 | one-time |
| Vankli lanterns at BRUCE's (whale blubber, 2 kg) | +1 | limit TBD |
Fair deal: your partner's account is older than 7 days, level 10+, with at least 5 ASD in money exchanged.
How to lose it
- Killing people, looting other players' bags, breaking deals, destroying other people's buildings (according to NPCs).
- Being more than a month overdue on a license: −3.
The Traitor
Every 5–10 days a Traitor is secretly chosen: the only one who can kill even in the safe zone. Self-defense against them is allowed. Nobody knows who it is.
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