Wiki / Trading
Marketplace and Player Trading Stalls
What you can already sell on the Market and the Auction, and what's planned for player stalls: licenses, fees, commissions, limits and status.
Status as of alpha 0.9.5
- Player trading stalls don't work yet. The Vankli marketplace has a meat stall, a fish stall and a vegetable stall, but when you look at them you see the message "The marketplace is closed for now", and the action is unavailable.
- All trading licenses (Buyer, Company Charter, Food Trade, Armor and Clothing Trade, Building Materials Trade, Weapons Trade, Merchant, Auctioneer) are marked "coming soon" in the registry: you can't buy them ("Vankli will get to this later"). See Licenses.
- What works: the Market for GOLD (administration goods), the Auction for ASD (between players), direct trade (Trading) and RIK the buyer.
Below: what works, and how the stall system is planned (based on design documents; the numbers may change: TBD).
What you can sell right now
| What | Where | Currency | Note |
|---|---|---|---|
| Weapons, tools, clothing, gear, misc | Auction | ASD | from Lv. 8, see Market and Auction |
| Any crafted items | direct trade | ASD or gold | 7 % commission on money transfers |
| Raw materials from the price list (leather, stone, metal, fiber, meat, fish, ilmenite, sulfur) | RIK the buyer | ASD | 55 % of the list price, from Lv. 5, shared cap of 450 ASD a day |
| Whale meat and rendered blubber | RIK the buyer | ASD | no more than 20 pieces of meat and 2,500 g of blubber a day |
| Ambergris | Auction | ASD | NPCs don't buy it |
| Precious metal ore and ingots | hand to hand or to the blacksmith | gold | not for ASD, not on the Auction, not by raven |
| Deeds, tack, backpacks, horse medicine | trade or gift | gold | can't be listed on the Auction |
You can't list on the Auction: bundles of ASD, raw materials from the price list (leather, stone, metal, fiber, ilmenite, sulfur, meat, fish), ore and ingots. That's exactly what the stalls are meant for.
How the stalls are planned (coming soon)
| Rule | Plan |
|---|---|
| What's sold | raw materials by the sack (stone, metal, leather, fiber, meat, fish, grams of minerals) plus goods from your trade line: food, armor and clothing, building materials, weapons |
| Seller access | Company Charter (Lv. 25, reputation 150, 9,000 ASD, never expires; requires Buyer) plus a trade line license, or Merchant |
| Buyer access | Buyer license (Lv. 12, 1,500 ASD) |
| Trade lines | Food Trade (Lv. 27, rep. 50, 4,000 ASD); Armor and Clothing (Lv. 30, rep. 50, 6,000 ASD); Building Materials (Lv. 33, rep. 50, 8,000 ASD); Weapons (Lv. 38, rep. 80, 11,000 ASD) |
| Merchant | Lv. 45, reputation 250, 20,000 ASD: all 4 trade lines, a second stall, commission 3 % lower |
| Stall | can only be placed in the base's trading zone; 1 stall (2 for a Merchant) |
| Lots | up to 12 sacks per stall; the owner sets the price per unit; you don't need to stand by the stall |
| Listing fee | 1 ASD per sack for 24 hours (burned) |
| Commission | 7 % per sale, about 4 % for a Merchant |
| Spot rent | about 20 ASD a day |
| Proceeds | go to the Cashbox (shared with the Auction) |
Whether all these numbers make it into the release isn't known yet TBD.
"Market" as in the Market
The Market is a separate administration storefront for gold; more in Market and Auction. Players don't list goods on the Market.
WIKI