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Wiki / Crafting

Crafting and Engrams (Blueprints)

How crafting works, RIK's workshop, fees, the engram tree and how many points everything costs.

How to craft

Recipes are unlocked in the Survivor's Journal (B) under the "Blueprints" tab. You can craft simple things in your inventory and everything else at the workbench (the table by RIK's house). The workbench, anvil and campfire are "camp" buildings; you can place them anywhere.

Engrams

To craft an item from the tree, you need to learn its engram (blueprint) with points.

How to get points

  • 3 engram points for every player level (from level 2 to 100 that's 297 points).
  • +1 point for every completed story quest (there are 15).
  • There are no starting points. The story gives you the first blueprints for free: stone pickaxe, wooden spear, campfire, leather flask, stone axe, stone spear, rope.
  • Points never expire and are never taken away; you can save them up and spend them later.

How to learn

The blueprints window opens with the ~ key (above Tab) or the "Blueprints" button in the stats window (O), and also in the Journal (B) → "Blueprints". Learned blueprints are highlighted green, ones you can afford show an amber "Learn" button, and ones that are too expensive are locked. Each engram requires a minimum player level: below it you can't learn or craft it. All recipes are visible in advance so you have something to aim for, but anything not learned can't be crafted ("Learn the engram first").

The tree has 34 engrams for 251 points in total; by level 100 you'll have points to spare.

Workshop fee

The workshop belongs to RIK and charges a fee for the work (the fee is burned):

Item tier T1 T2 T3 T4 T5 T6 T7
Fee, ASD 2 6 15 100 200 350 500

Your first 3 crafts are free. Items outside the tree count as tier T1. Repairs cost part of the fee (T1–T3: tier × (0.5 + wear); T4–T7: 40 / 60 / 80 / 100 ASD × (1 + wear)).

Engram tree

Tier Item Min. level Engram points Workshop fee, ASD Given free in the story
T1 Rope 1 2 2 yes
T1 Stone pickaxe 1 3 2 yes
T1 Torch 1 2 2 —
T1 Wooden spear 2 3 2 yes
T1 Stone axe 2 3 2 yes
T1 White T-shirt 3 3 2 —
T1 Military cap 3 2 2 —
T1 Military pants 3 3 2 —
T1 Wooden club 3 4 2 —
T1 Jeans 3 3 2 —
T1 Red T-shirt 3 3 2 —
T1 Shirt 3 3 2 —
T1 Wool hat 3 2 2 —
T1 Shorts 3 3 2 —
T1 Bone club 4 4 2 —
T1 Boots 5 4 2 —
T1 Small backpack 5 4 2 —
T1 Wooden arrow 6 3 2 —
T2 Hunting knife 1 6 6 —
T2 Nails 8 4 6 —
T2 Stone spear 8 7 6 yes
T2 Spiked club 10 7 6 —
T2 Horse medicine 10 6 6 —
T2 Wooden bow 12 12 6 —
T2 Stone arrow 12 5 6 —
T2 Hunting axe 12 18 6 —
T2 Antibiotics 14 6 6 —
T2 Medium backpack 15 12 6 —
T3 Metal arrow 22 10 15 —
T3 Mace 24 22 15 —
T3 Machete 25 16 15 —
T3 Steel pickaxe 25 18 15 —
T3 Large backpack 28 22 15 —
T3 Saw axe 28 26 15 —

Weapon metals

Titanium, bronze, silver and gold weapons are not part of the engram tree and don't require points: they're made from a level-10 blade of the previous metal (see Weapon Metals), with a minimum player level from 15 to 75. Fee tiers T4–T7 are for these items (mapping to metals is TBD).

Items without an engram

The flask, fishing rod, ammo, Marlin rifle, locks and lockpicks, gas masks, filters, dosimeter, deeds and tack are found, bought or made under separate rules. The full catalog is in the Item Catalog.