Wiki / Weapons
Weapons
Melee, bows and arrows, the Marlin 336 rifle, ammo, scopes, weapon levels and wear.
The full list of items with recipes is in the Item Catalog. For metals (titanium, bronze, silver, gold), see Weapon Metals.
Melee (by tier)
| Tier | Weapon | Recipe |
|---|---|---|
| Wood, bone | Wooden club | 20 sticks |
| Bone club | 5 sticks + 5 fur | |
| Wooden spear (stabs and can be thrown) | 20 sticks + 6 stone shards | |
| Stone | Stone axe | 7 sticks + 13 shards |
| Stone pickaxe | 5 sticks + 10 shards | |
| Stone spear | wooden spear + 10 sticks + 10 shards + 2 ropes | |
| Spiked club | wooden club + 17 shards + 2 ropes | |
| Iron | Hunting knife | 12 metal shards + 4 sticks + 2 hide + rope |
| Hunting axe | 22 shards + 12 sticks + 3 hide + rope | |
| Machete | 20 shards + 4 hide + rope | |
| Steel pickaxe | 13 metal + 17 stone shards + 10 sticks | |
| Mace | 30 shards + 10 sticks + 5 hide + rope | |
| Saw axe ("the nastiest melee weapon") | 40 shards + 12 sticks + rope + 300 g ilmenite |
Ranged
- Wooden bow: rope ×2, sticks ×4, fur ×2. Silent hunting.
- Arrows: wooden (feather ×2 + stick ×2, makes 5), stone, metal (more accurate and deadlier). The bow switches to another arrow type on its own if the selected ones run out.
- Marlin 336 rifle, chambered in .30-30 (ammo stacks to 15). You can mount a 5x scope on it (it now works correctly in multiplayer).
- Harpoon and whaling harpoon: for whales (see Whale Hunting).
Weapon damage
Melee: damage per hit (range). Throw / shot: damage on hit. Metals: stone/iron → titanium → bronze → silver → gold.
| Weapon | Hit | Throw / shot |
|---|---|---|
| Fists | 3–5 | — |
| Wooden club | 7–9 | 10 |
| Bone club | 6–8 | 8 |
| Spiked club | 11–13 | 14 |
| Spiked club: titanium / bronze / silver / gold | 14–17 / 19–22 / 24–29 / 31–37 | 18 / 24 / 31 / 40 |
| Mace | 19.5–21.5 | 25 |
| Mace: titanium / bronze / silver / gold | 25–28 / 33–36 / 43–47 / 56–61 | 32.5 / 42 / 55 / 71.5 |
| Machete | 16–18 | 20 |
| Machete: titanium / bronze / silver / gold | 21–23 / 27–30 / 35–40 / 46–51 | 26 / 34 / 44 / 57 |
| Hunting knife | 14–16 | — |
| Hunting knife: titanium / bronze / silver / gold | 18–21 / 24–27 / 31–35 / 40–46 | — |
| Stone axe | 9–11 | — |
| Hunting axe | 18–20 | — |
| Hunting axe: titanium / bronze / silver / gold | 23–26 / 30–34 / 40–44 / 51–57 | — |
| Saw axe | 21–23 | 26 |
| Saw axe: titanium / bronze / silver / gold | 27–30 / 35–39 / 46–51 / 60–66 | 34 / 44 / 57 / 74 |
| Stone pickaxe | 8–10 | — |
| Steel pickaxe | 15–17 | — |
| Steel pickaxe: titanium / bronze / silver / gold | 20–22 / 25–29 / 33–37 / 43–49 | — |
| Wooden spear | 7–9 | 22 |
| Stone spear | 10–12 | 27 |
| Bow (wooden / stone / metal arrow) | — | 20 / 25 / 32 |
| Bow: titanium | — | 26 / 32.5 / 41.6 |
| Bow: bronze | — | 33.8 / 42.2 / 54.1 |
| Bow: silver | — | 44 / 55 / 70.4 |
| Bow: gold | — | 57.2 / 71.5 / 91.5 |
| Marlin 336 (.30-30 round) | — | 50 |
| Marlin 336: titanium / bronze / silver / gold | — | 65 / 84.5 / 110 / 143 |
Damage and bonuses
- A headshot on an animal with an arrow, bullet or thrown weapon deals ×1.5 damage.
- Piercing weapons (spear, arrow) hit slightly harder (×1.1).
- Silver weapons deal ×1.5 damage to predators.
- You can raise melee damage with stat points (+5 % per point).
Weapon levels 1–10 and wear
Every weapon grows in level 1–10 through repairs ("mastery"). Each level gives +3 % durability (+27 % at level 10). On higher metals the level grows more slowly. Repairs at the workshop cost money, and the more worn the weapon, the more expensive the repair.
Shooting and the safe zone
In the Vankli safe zone, damage to other players doesn't go through. Carrying weapons in town is allowed with a guard license.
WIKI