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Wiki / Weapons

Weapons

Melee, bows and arrows, the Marlin 336 rifle, ammo, scopes, weapon levels and wear.

The full list of items with recipes is in the Item Catalog. For metals (titanium, bronze, silver, gold), see Weapon Metals.

Melee (by tier)

Tier Weapon Recipe
Wood, bone Wooden club 20 sticks
Bone club 5 sticks + 5 fur
Wooden spear (stabs and can be thrown) 20 sticks + 6 stone shards
Stone Stone axe 7 sticks + 13 shards
Stone pickaxe 5 sticks + 10 shards
Stone spear wooden spear + 10 sticks + 10 shards + 2 ropes
Spiked club wooden club + 17 shards + 2 ropes
Iron Hunting knife 12 metal shards + 4 sticks + 2 hide + rope
Hunting axe 22 shards + 12 sticks + 3 hide + rope
Machete 20 shards + 4 hide + rope
Steel pickaxe 13 metal + 17 stone shards + 10 sticks
Mace 30 shards + 10 sticks + 5 hide + rope
Saw axe ("the nastiest melee weapon") 40 shards + 12 sticks + rope + 300 g ilmenite

Ranged

  • Wooden bow: rope ×2, sticks ×4, fur ×2. Silent hunting.
  • Arrows: wooden (feather ×2 + stick ×2, makes 5), stone, metal (more accurate and deadlier). The bow switches to another arrow type on its own if the selected ones run out.
  • Marlin 336 rifle, chambered in .30-30 (ammo stacks to 15). You can mount a 5x scope on it (it now works correctly in multiplayer).
  • Harpoon and whaling harpoon: for whales (see Whale Hunting).

Weapon damage

Melee: damage per hit (range). Throw / shot: damage on hit. Metals: stone/iron → titanium → bronze → silver → gold.

Weapon Hit Throw / shot
Fists 3–5 —
Wooden club 7–9 10
Bone club 6–8 8
Spiked club 11–13 14
Spiked club: titanium / bronze / silver / gold 14–17 / 19–22 / 24–29 / 31–37 18 / 24 / 31 / 40
Mace 19.5–21.5 25
Mace: titanium / bronze / silver / gold 25–28 / 33–36 / 43–47 / 56–61 32.5 / 42 / 55 / 71.5
Machete 16–18 20
Machete: titanium / bronze / silver / gold 21–23 / 27–30 / 35–40 / 46–51 26 / 34 / 44 / 57
Hunting knife 14–16 —
Hunting knife: titanium / bronze / silver / gold 18–21 / 24–27 / 31–35 / 40–46 —
Stone axe 9–11 —
Hunting axe 18–20 —
Hunting axe: titanium / bronze / silver / gold 23–26 / 30–34 / 40–44 / 51–57 —
Saw axe 21–23 26
Saw axe: titanium / bronze / silver / gold 27–30 / 35–39 / 46–51 / 60–66 34 / 44 / 57 / 74
Stone pickaxe 8–10 —
Steel pickaxe 15–17 —
Steel pickaxe: titanium / bronze / silver / gold 20–22 / 25–29 / 33–37 / 43–49 —
Wooden spear 7–9 22
Stone spear 10–12 27
Bow (wooden / stone / metal arrow) — 20 / 25 / 32
Bow: titanium — 26 / 32.5 / 41.6
Bow: bronze — 33.8 / 42.2 / 54.1
Bow: silver — 44 / 55 / 70.4
Bow: gold — 57.2 / 71.5 / 91.5
Marlin 336 (.30-30 round) — 50
Marlin 336: titanium / bronze / silver / gold — 65 / 84.5 / 110 / 143

Damage and bonuses

  • A headshot on an animal with an arrow, bullet or thrown weapon deals ×1.5 damage.
  • Piercing weapons (spear, arrow) hit slightly harder (×1.1).
  • Silver weapons deal ×1.5 damage to predators.
  • You can raise melee damage with stat points (+5 % per point).

Weapon levels 1–10 and wear

Every weapon grows in level 1–10 through repairs ("mastery"). Each level gives +3 % durability (+27 % at level 10). On higher metals the level grows more slowly. Repairs at the workshop cost money, and the more worn the weapon, the more expensive the repair.

Shooting and the safe zone

In the Vankli safe zone, damage to other players doesn't go through. Carrying weapons in town is allowed with a guard license.